Gran Turismo 6 reveals more info on new cars, tracks and game engine at E3

Gran Turismo 6 reveals more info on new cars, tracks and game engine at E3 image

Text: Team / Photos: Sony via YouTube | posted June 13, 2013 10:03

More realistic gameplay promised for Gran Turismo 6

Sony has released more details to its upcoming Gran Turismo 6 game at the 2013 E3 as the company promised during its announcement at the Gran Turismo 15th Anniversary event in Silverstone. The E3 press conference revealed some of the new cars, new locations, as well as more information on the improved game engine. A new Concept Movie #2 was also released to show the progress that was made possible in simulation through collaborations with technical partners such as the Yokohama and KW Automotive, as well as the evolution of the graphic engine.

FIA GT3 racecars

New cars 

The 6th iteration of the game will include popular race cars like the Audi S1 Quattro, and the 2012 Nissan DeltaWing Race Car. Several FIA GT3 racecars like the 2011 BMW Z3 GT3, 2011 Mercedes-Benz SLS AMG GT3, Nürburgring 24 hour race champion Audi R8 LMS ultra (Audi Sport Team Phoenix) #3, and the 2013 Nissan GT-R NISMO GT3 N24 Schulze Motorsport; personally driven by Kazunori Yamuichi, producer of the Gran Turismo series will be GT6 as well.

The production version of the Chevrolet Corvette Stingray (C7) will also be included, the model was part of a unique virtual preview through DLC (downloadable content) on Gran Turismo 5 which followed the development process of the car from the camouflaged Test Prototype to the pre-production Final Prototype debuted at the North American International Auto Show.

Three locations that were announced at the show:

Gemasolar (Photo Stage) - a massive concentrated solar power plant located in Seville, Spain.

Willow Springs International Raceway - a circuit that is located in a hilly region just outside of Los Angeles. Of its many layouts, the circuit to be included is the main course, the 2.5 miles long ‘Big Willow’. 

Matterhorn - an original track created in the vicinity of the Gornergrat station, which is known for its incredible view of the Matterhorn. This is a mountain course with steep climbs and sharp drops, located at an elevation of over 3000 meters.

Simulation and graphics improvements

Simulation and graphics improvements

New car physics simulation - The physics model which dictates car dynamics has been renewed completely. Load changes of the car, changes in vehicle attitude, relationship of the surface and the tyres are even more real now, and players familiar to the game will immediately feel the new depth in drive feel the first time they turn the steering wheel.

Tire Modelling - With the help of technical partner, the Yokohama Rubber Corporation, a new tire model has been introduced that reflects the tire compound, tire structure, and changes in characteristics under extreme load conditions.

Suspension Modelling - in collaboration with German suspension manufacturer KW Automotive: the precision and reality of the model representing shock absorbers which governs the drive feel of cars, has improved significantly.

Aerodynamics - the down force, lift and air resistance – which continually changes according to the shape of the car – changes in vehicle attitude and its relationship with the ground surface, have all been recreated to a level of precision never seen before. Keen players will probably start to feel the airflow around the car as they drive.

Adaptive Tessellation - adaptive tessellation is next generation technology in terms of 3D model rendering. Tessellation involves dividing a polygon into multiple geometric tiles, and in adaptive tessellation, the polygons will automatically divide and become finer according to the viewing distance and position. This makes it possible to maintain the quality of the renders very high whether you are close or far from your viewing object.

HDR Rendering Engine - in order to more accurately express the wide dynamic range of real life scenery, the HDR dynamic range in Gran Turismo 6 has been made 50 times greater than that in GT5. This prevents over flaring of highlights and black outs in shadows caused by extreme differences in brightness. It also allows natural blurring effects, better motion blurring which increases dynamic motion effects, and makes the sparkle of lighting more realistic, immersing the player in a truly absorbing atmosphere.